Dnd 5e How Many Spells Can I Prepare

Dungeons & Dragons games are full of deep, philosophical and thought-provoking questions. Like: exactly how many times can I set these goblins on fire with my Hellish Rebuke spell during this run into? To respond such called-for questions you lot'll need an understanding of spell slots in D&D 5e.

Read on for the lowdown on what you need to know about spell slots in D&D 5e: rules, uses, frequently asked questions, and some not-and then-frequent questions!

What are Spell Slots?

Spell slots represent the number of times a magic wielder can bandage spells before they need to remainder and recuperate.

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The more experienced a caster is (AKA the higher their level), the more stamina they have to work these elemental forces. Spell slots are how magical experience is represented in D&D. The more spell slots, the more experienced the caster.

The world of Dungeons & Dragons is one where magic is vibrating just below the surface of reality, waiting to be brought forth… and information technology takes a lot of energy to manipulate and channel all that raw ability!

How Do Spell Slots Piece of work in 5E?

The bones rules of spell slots and spellcasting are:

  • Spells have different levels
  • To bandage a spell, y'all use a spell slot of the same level (or college)
  • Some spells have more powerful versions that can be cast at college levels, and use a higher level spells slot
  • You take a set number of spell slots per spell level based on your character'southward level
  • You recover all spell slots after a long rest (unless otherwise noted)
  • Some classes have to "set" spells in advance

The Players Handbook has an excellent case of how spell slots are used.

When a grapheme casts a spell, he or she expends a slot of that spell's level or higher, effectively "filling" a slot with the spell. You can retrieve of a spell slot as a groove of a certain size – small for a 1st level slot, larger for a spell of higher level. A 1st level spell fits into a slot of any size, but a 9th level spell fits just a 9th level slot.

Folio 201, Dungeon & Dragons Players Handbook 5th edition.

Ane class whose spell slots don't work this fashion is the Warlock. We'll get into the differences for Warlock spells lots in more detail as nosotros go.

How practice you prepare spells?

Clerics, druids, paladins, and wizards need to prepare spells before they can use them.

To gear up spells, during a long remainder, select the spells from your spell list that yous want to use. Then your character must spend time studying the spells to prepare them. It'due south the same amount of time to set up spells for all prepared caster classes.

…at least i infinitesimal per spell level for each spell on your list.

Folio 58, 66, 84, 114 Dungeon & Dragons Players Handbook 5th edition.

How many spells can you lot prepare?

You may know a huge listing of spells, but you tin merely ready a option of them to use.

The number of spells you can prepare = your level + spellcasting power modifier

The spells you lot gear up need to exist of a level for which you accept spell slots. Otherwise, you lot can't cast them!

Y'all can continue runway of which spells yous accept prepared by filling in the little 'Prepared' dot next to each spell on the spells page of your character sheet.

Prepared spell dot on dnd 5e character sheet
Prepared spell dot on dnd 5e character canvas

How do you alter your prepared spells?

Y'all can change your list of prepared spells when you terminate a long rest.

Spell slots by form

Each caster class has a slightly different relationship with magic, so their numbers of spell slots differ besides. In your class description is a table that tells y'all how many spell slots of each level you have per character level.

Below nosotros'll look at each form, if their utilize of spell slots differs from the norm, and show you their spell slot tables.

Bard

Bards follow the usual rules of spell slots. They are considered "spontaneous casters" and don't need to prepare their spells. Like shooting fish in a barrel peasy!

Here'southward the Bard tabular array of spell slots:

Bard spell slots table 5e dnd
Page 53, Dungeon & Dragons Players Handbook 5th edition.

Cleric

The Cleric class uses spell slots as normal with no special considerations. However, they must prepare spells earlier casting. A Cleric can prepare a number of spells equal to their Wisdom modifier + Cleric level.

Here's the Cleric spell slots tabular array:

cleric spell slots table 5e dnd
Page 57, Dungeon & Dragons Players Handbook 5th edition.

Druid

Druids spell slots work the aforementioned way as most classes, with the exception of their Natural Recovery feature. Details on this will come later on. They likewise need to prepare their spells daily before casting, and tin prep a number of spells equal to Wisdom modifier + Druid level.

Here's the Druid tabular array of spell slots:

druid spell slots table 5e dnd
Folio 65, Dungeon & Dragons Players Handbook 5th edition.

Fighter (Eldritch Knight)

Eldritch Knights are Fighters who have some arcane training, and their spell slots work the regular way. And because they know relatively fewer spells than other casters, they don't need to prepare them before casting.

Hither'south the Eldritch Knight spell slot tabular array:

eldritch knight spell slots table 5e dnd
Page 75, Dungeon & Dragons Players Handbook 5th edition.

Monk (Fashion of the 4 Elements)

The Way of Four Elements Monk can bandage a very limited number of spells, but doesn't actually utilize spell slots at all.

Instead, they use their ki points to use abilities that allow they to cast a spell like this one:

Clamp of the North Wind (6th Level Required)

You can spend 3 ki points to bandage hold person.

Page 81, Dungeon & Dragons Players Handbook 5th edition.

Paladin

A Paladin uses spells slots similar most classes without any special circumstances. They practice demand to set their spells though, and tin prep a number of spells equal to their Charisma modifier + half Paladin level rounded down.

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Here's the Paladin spell slots tabular array:

paladin spell slots table 5e dnd
Page 83, Dungeon & Dragons Players Handbook 5th edition.

Ranger

Spell slots for Rangers piece of work the usual style, with no special recovery options. Rangers know their slightly smaller list of spells well and don't demand to prep their spells alee of time.

Here'southward the Ranger tabular array of spell slots:

ranger spell slots table 5e dnd
Folio 90, Dungeon & Dragons Players Handbook 5th edition.

Rogue (Arcane Trickster)

The Arcane Trickster is a Rogue that has studied arcane magic like a Magician, and they use spell slots the usual way. Unlike a Wizard, notwithstanding, they don't need to prep their spells ahead of casting.

Here's the Arcane Trickster spell slot table:

arcane trickster spell slots table 5e dnd
Folio 98, Dungeon & Dragons Players Handbook fifth edition.

Magician

The Wizard uses spell slots much the aforementioned as the other classes. Notwithstanding, they practise accept 1 characteristic called Font of Magic which can help them regain slots at will which we become into later. Considering their magic is woven into their very beingness, a Sorcerer knows their spells by heart and don't need to then any prep work.

Here is the Sorcerer spell slot table:

sorcerer spell slots table 5e dnd
Page 100, Dungeon & Dragons Players Handbook 5th edition.

Warlock

Warlocks are gifted the power to dispense magical forces past a pact with an otherworldly beingness. They don't need to prepare these spells and are spontaneous spell casters.

To some caste, it's almost similar the Warlock borrows magic from their Patron. And this is why spell slots don't piece of work exactly the same for a Warlock every bit well-nigh other caster classes.

Hither are the main ways that Warlock spell slots differ:

  • All your spell slots are the same level
  • When yous cast a spell information technology expends a spell slot, only is cast at the level listed under slot level on your tabular array
    (e.chiliad. you are 5th level and cast the 1st level spell Thunderwave. You apply one of your spell slots, but since they are 3rd level slots the spell is bandage as a third level Thunderwave. Spells cast at higher levels have bigger furnishings.)
  • You get all your spell slots back after a short or long residuum
  • When you learn a new spell, it can exist of whatever level equal to or below the spell slot level on your tabular array
  • All your spell slots are recovered later on a short or long balance

The Warlock spell tabular array should help explain any lingering confusion:

warlock spell slots table 5e dnd
Page 106, Dungeon & Dragons Players Handbook 5th edition.

Wizard

Wizards operate under the usual rules for spell slots and must prepare spells. They have a feature that helps them recover spell slots called Arcane Recovery which we get into detail about a bit later on.

Since their spell lists are so robust, Wizards need to programme ahead for which spells they want to bandage in a 24-hour interval by preparing them. They become to set up a number of spells equal to their Intelligence modifier + Magician level.

Here's the Magician table of spell slots:

wizard spell slots table 5e dnd
Folio 113, Dungeon & Dragons Players Handbook 5th edition.

When Do I Get My Spell Slots Back?

All casting classes can replenish their spell slots by taking a long rest (downwards time of at least 8 hours).

However, a few classes tin get their slots back without sleeping information technology off.

Druid

Natural Recovery

Starting at second level y'all tin can regain some of your magical energy by sitting in arbitration and communing with nature. During a short balance, you choose expended spell slots to recover. The spell slots tin have a combined level that is equal to or less than one-half your Druid level (rounded up) and none of the slots tin be 6th level or higher. Y'all can't use this feature once more until you take finished a long rest.

Page 68, Dungeon & Dragons Players Handbook fifth edition.

Using Natural Recovery, a 4th level Druid could recoup up to ii levels worth of spell slots: either one 2nd level slot or 2 1st level.

Sorcerer

At level two, Sorcerers get a class feature chosen Font of Magic which allows them to accrue and spend "sorcery points" for a diversity of effects. You start with 2 sorcery points and gain more as you level up.

From page 101 of the Players Handbook, here's how many sorcery points you need to spend to go spell slots of different levels:

Spell Slot Level Sorcery Bespeak Price
1st 2
2nd 3
3rd v
4th vi
fifth 7
sorcery points to create spell slots dnd 5e

Warlock

Because of the foreign way their magics have been bestowed upon them, Warlocks work a piffling differently than all the other casting classes.

Right from the get-go Warlocks regain all spell slots after either a long or curt rest (at to the lowest degree 1 60 minutes). No requirements, just slot recovery galore!

Wizard

Similar to a Druid, a Wizard can use a characteristic chosen Cabalistic Recovery to furnish spell slots after a brusque rest.

The rules around Arcane Recovery are well-nigh identical to Natural Recovery, except that the Wizard does not need to take a long residual before using the characteristic once again. Neato!

How Do I Increase My Number of Spell Slots?

The but way to increment your number of spells slots is past leveling up.

Good news! You gotta play more games with your friends! Oh noes, more gaming fun for you.

Desire to be prepared for whatsoever eventuality and have a option of backup spells to use, even when your spell slots are used up? Consider keeping a stash of items like these:

  • Spell scrolls (similar a Curlicue of Invisibility)
  • Wands, rods, or staves that allow you to bandage a spell (similar Wand of Fireballs)
  • Items that absorb and store magic (like Rod of Assimilation)
  • Items that allow you lot to regain spell slots (similar Pearl of Power)

Which Class has the Most Spell Slots 5e?

Each caster form gets a unlike number of spell slots per pulley level. Come across above for the total list of spell slot past level tables for each class.

The classes that get the nigh spell slots are:

  • Bard
  • Cleric
  • Druid
  • Magician
  • Wizard

These are also known equally "full casters" because they all showtime with magic correct from level 1.

The classes with the next highest amount of spell slots are those that first get magic at 2nd level; the "half pulley" classes:

  • Paladin
  • Ranger

The classes with the smallest number of spell slots are those that really simply take a sprinkling of magic:

  • Fighter (Eldritch Knight classic)
  • Rogue (Arcane Trickster archetype)

These are sometimes called "third casters" because they don't get any magic until third level.

How Does Casting Spells at Different Levels Work?

Some spells tin be cast at higher levels than their base to have different furnishings. When yous do this, the level yous cast the spell at is the spell slot it eats upward. Say you ability upward a level 1 spell to cast it as a 3rd level spell, you'd utilize upwardly one 3rd level spell slot (not whatever 1st level slots).

A spell will always say in its description whether casting at a higher level is an option. Here's a classic instance:

Cure Wounds

A animate being y'all affect regains a number of hit points equal to 1d8+ your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher levels:
When you cast this spell using a spell slot of second level or higher, the healing increases by 1d8 for each slot level above 1st.

Page 230, Dungeon & Dragons Players Handbook fifth edition.

That's right, no more than piddly little spells you lot never apply anymore or excessive bloat of 4 unlike spells just for intensities of the same event! 5e casting is rather streamlined in comparison to some older editions.

How Exercise Spell Slots Work for Multiclassing?

If you are starting from a class that does not accept any magic casting ability, then multiclassing into a caster means you simply apply that form table to determine spell slots. Elementary!

But what if you are a Sorcerer who wants to accept levels in Paladin, for example? Multiclassing more than one caster class and spell slots go a little squidgy, so allow's just get straight to the Players Handbook for this one:

You determine your available spell slots by adding together all your levels in the bard, cleric, druid, sorcerer, and wizard classes, half your levels (rounded down) in the paladin and ranger classes, and a 3rd of your fighter or rogue levels (rounded downwardly) if you have the Eldritch Knight of Cabalistic Trickster feature. Use this total to determine your spell slots by consulting the Multiclass Spellcaster table.

Page 164, Dungeon & Dragons Players Handbook 5th edition.

So if y'all're a 3rd level in cleric and multiclass with a 2nd level in paladin you'd become:

3rd level + 1st level = fourth level

You use that level full to find out how many spell slots you get.

multiclass spellslot table dnd 5e
Page 165, Dungeon & Dragons Players Handbook 5th edition.

If you have more than 1 spellcasting class, this table might give y'all spell slots of a level that is higher than the spells you lot know or can prepare. Yous can use those slots, but only to cast your lower level spells. If a lower level spell that you bandage, like burning hands, has an enhanced issue when cast using a college level slot, you tin use the enhanced effect, even though you don't have any spells od that college level.

Folio 164, Dungeons & Dragons Players Handbook fifth edition.

Also, spell slots for a Spellcasting grade (like Wizards) and a Pact Magic class (Warlocks) are interchangeable.

Which Spells Don't Require Spell Slots?

Cantrips

The lexicon definition of "cantrip" is a magical spell, trick, or prank. Perhaps Gygax and crew got a petty inspiration from this because in D&D a cantrip is a kind of casual, semi-inconsequential, piece of cake to bandage spell. The effects of a cantrip are pocket-sized, merely when used creatively can hinder bad guys or aid the political party in surprising ways.

Gameplay-wise, you there are a few things to know about cantrips. They:

  • Tin can be cast at will
  • Don't need to be prepared
  • Don't use up a spell slot
  • Are spell level 0

The Players Handbook gives united states of america a flavorful description of why cantrips are different from other spells.

Repeated practice has stock-still the spell in the caster's mind and infused the caster with the magic needed to produce the effect over and over.

Page 201, Dungeon & Dragons Players Handbook 5th edition

And so, if a spell is on your list of cantrips have at information technology! No need to continue rails, just spam Mage Hand to your heart'due south content.

Door locked from the other side? Get a helping Mage Hand. (HA! Get information technology?) Eating a sloppy sandwich? Don't even think about getting your easily sticky – Mage Paw FTW!

Classes that get cantrips:

  • Bard
  • Cleric
  • Druid
  • Sorcerer
  • Warlock
  • Sorcerer

Ritual Spells

Some spells have a special designation (tag) which means they have the option of beingness bandage without using a spell slot – the ritual tag.

The ritual version of a spell takes 10 minutes longer to cast than normal. It also doesn't expend a spell slot, which means the ritual version of a spell can't be cast at a higher level.

Folio 201-202, Dungeon & Dragons Players Handbook fifth edition.

However, casting spells equally a ritual is not available to every magic user. Your course must have the Ritual Casting feature.

Classes that take the Ritual Casting feature:

  • Bard
  • Cleric
  • Druid
  • Sorcerer

There's also a feat that allows you to cast a certain number of spells as rituals: Ritual Pulley. With this feat, you become a spellbook just for rituals and 2 spells from a spell list of i of the classes listed higher up.

This feat too allows you lot to copy some written spells into your book to cast afterward equally rituals, so it's a lot more than versatile than it seems at starting time glance.

Warlock's Eldritch Invocations

A few of the Eldritch Invocations available to Warlocks volition specify that they exercise not utilise a spell slot when cast.

For case:

Beast Speech

Y'all can cast speak with animals at will, without expending a spell slot.

Page 110, Dungeon & Dragons Players Handbook

FAQs

Can I Larn More Spells Than My Number of Spell Slots?

Yep, you lot tin larn more spells than you have spell slots.

The two numbers are independent of one another. The number of spell slots determines how many times you tin cast a certain level of spell (e.g. three spell slots for level 1 spells). And the number of spells known is just the total number of the spells in your spellbook.

Can yous employ 2 spell slots in one turn?

Yes, merely merely in very specific circumstances.

To understand why, beginning let's get into what you can exercise in one plough of combat.

In combat, you can Movement, Take an Activity, and maybe take a Bonus Action and/or Reaction (when specified, non just for funsies). Actions yous tin accept in gainsay are: Attack, Bandage a Spell, Dash, Dodge, Help, Hide, Fix, Search, and Use an Object. Since you only get one activity per plow, generally y'all can't use up more than ane spell slot either.

"What about spells cast equally a Bonus Activeness?" yous may wonder. Wizards has got that angle covered in the Casting Time section of the Rules of Magic.

Bonus Action

A spell bandage with a bonus activeness is specially swift. Yous must employ a bonus activity on your turn to cast the spell, provided you haven't already taken a bonus activeness this turn. You can't cast another spell during the same turn, except for a cantrip with a casting fourth dimension of 1 action.

Page 202, DUngeon & Dragons Players Handbook 5th edition.

And cantrips practise not use spell slots. Then, even if you cast a cantrip in improver to a regular spell that doesn't count as using 2 spell slots.

To my cognition, there is 1 way in the rules as they are written to cast more than ane spell per turn: the Fighter's Action Surge ability.

Activeness Surge

Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you have one additional activeness on top of your regular action and a possible bonus action. One time y'all utilize this feature, you must finish a brusk or long residue before you tin utilise it once more. Starting at 17th level you can apply information technology twice earlier a rest, but only once on the aforementioned turn.

Page 72, Dungeon & Dragons Players Handbook 5th Edition.

A Fighter with the Eldritch Knight archetype or a clever Fighter/caster multiclass could potentially pull off using two spell slots in one turn. Otherwise, you're out of luck.

Can you employ 2 cantrips in a plow?

Yes. The few situations in which yous could cast ii cantrips in one turn are:

  • If you are casting course/Fighter multiclass and use the Activity Surge ability
  • Yous are have a characteristic that grants a bonus activity (like with the Sorcerer's Quickened Spell metamagic feature)
  • Casting Shillelagh (casting time 1 bonus action) then one other cantrip with a casting time of 1 action

Conclusion – Spell Slots 5e

With this overview of spell slots in D&D 5e under your belt, you have enough of a Shocking Grasp on spell slots to get to the fun stuff – electrocuting, bewitching, and setting your foes aflame! So go ahead, go lit and kick some undead haul!

And to go on rails of how many spell slots you're using, I highly recommend this awesome hand-painted spell tracker scroll on Etsy! Bank check out my other favorite D&D role player accessories here.

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